built this as a "what if every segment of the snake was a turret" experiment and it kind of stuck. you grow, the tail behind you opens fire on whatever's nearby. pick up an Erbse early, maybe a Laser later, a Rakete if you're lucky. by wave 4 your back half is doing most of the work.

three modes, same grid. Survival is endless waves. Defense escorts a moving core that dies if you let it. PvP is three snakes on one keyboard until two of them are short. arrows / WASD / numpad for P1 / P2 / P3. german weapon names stay because they read better than "double shot" and "chain lightning". english UI otherwise, with a locale toggle.

no engine, just React + TypeScript + Canvas 2D, around 80 KB gzipped. audio is procedural Web Audio, no audio files hiding in the box. still a prototype, still getting tuned. comments welcome, especially balance complaints.

Published 22 hours ago
StatusIn development
PlatformsHTML5
AuthorArielle
GenreSurvival
Made withPixiJS
Tags2D, Arcade, browser, canvas, couch-coop, Local multiplayer, Prototype, PvP, Snake, Tower Defense
Average sessionA few seconds
LanguagesGerman, English
MultiplayerLocal multiplayer
Player count1 - 3
LinksBlog, YouTube, Twitter/X
AI DisclosureAI Assisted, Code

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